Searched refs:disk_cache_has_key (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/compiler/glsl/tests/ |
D | cache_test.c | 446 result = disk_cache_has_key(cache, key_a); in test_put_key_and_get_key() 451 result = disk_cache_has_key(cache, key_a); in test_put_key_and_get_key() 455 result = disk_cache_has_key(cache, key_b); in test_put_key_and_get_key() 462 result = disk_cache_has_key(cache, key_a_collide); in test_put_key_and_get_key() 465 result = disk_cache_has_key(cache, key_a); in test_put_key_and_get_key() 472 result = disk_cache_has_key(cache, key_a); in test_put_key_and_get_key() 475 result = disk_cache_has_key(cache, key_a_collide); in test_put_key_and_get_key()
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/external/mesa3d/src/util/ |
D | disk_cache.h | 201 disk_cache_has_key(struct disk_cache *cache, const cache_key key); 251 disk_cache_has_key(struct disk_cache *cache, const cache_key key) in disk_cache_has_key() function
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D | disk_cache.c | 1189 disk_cache_has_key(struct disk_cache *cache, const cache_key key) in disk_cache_has_key() function
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/external/mesa3d/src/compiler/glsl/ |
D | glsl_parser_extras.cpp | 2045 if (disk_cache_has_key(ctx->Cache, shader->sha1)) { in _mesa_glsl_compile_shader()
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