Searched refs:displayFormat (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/D3D9/ |
D | Direct3D9Ex.cpp | 120 …CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT bac… in CheckDeviceType() argument 122 …FORMAT backBufferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFor… in CheckDeviceType() 130 return d3d9ex->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 134 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 138 return Direct3D9::CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
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D | Direct3D9.hpp | 46 …CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT bac…
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D | Direct3D9Ex.hpp | 46 …CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT bac…
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D | Direct3D9.cpp | 803 …CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT bac… in CheckDeviceType() argument 805 …FORMAT backBufferFormat = %d, int windowed = %d", adapter, checkType, displayFormat, backBufferFor… in CheckDeviceType() 813 return d3d9->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 817 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 826 switch(displayFormat) in CheckDeviceType()
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Config.h | 35 …Config(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format render… 93 …void add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::Format rend…
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D | Config.cpp | 39 Config::Config(sw::Format displayFormat, EGLint minInterval, EGLint maxInterval, sw::Format renderT… in Config() argument 193 mFramebufferTargetAndroid = (displayFormat == renderTargetFormat) ? EGL_TRUE : EGL_FALSE; in Config() 331 void ConfigSet::add(sw::Format displayFormat, EGLint minSwapInterval, EGLint maxSwapInterval, sw::F… in add() argument 333 …Config conformantConfig(displayFormat, minSwapInterval, maxSwapInterval, renderTargetFormat, depth… in add()
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/external/swiftshader/src/D3D8/ |
D | Direct3D8.hpp | 44 …CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT bac…
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D | Direct3D8.cpp | 534 …CheckDeviceType(unsigned int adapter, D3DDEVTYPE checkType, D3DFORMAT displayFormat, D3DFORMAT bac… in CheckDeviceType() argument 544 return d3d8->CheckDeviceType(adapter, checkType, displayFormat, backBufferFormat, windowed); in CheckDeviceType() 548 return CheckDeviceType(adapter, D3DDEVTYPE_HAL, displayFormat, backBufferFormat, windowed); in CheckDeviceType()
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