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/external/pdfium/core/fxge/win32/
Dfx_win32_gdipext.cpp1138 float distance_square = (diff.x * diff.x) + (diff.y * diff.y); in IsSmallTriangle() local
1139 if (distance_square < (1.0f * 2 + 1.0f / 4)) { in IsSmallTriangle()