Searched refs:do_depth (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 567 bool do_depth) in setup_glsl_blit_framebuffer() argument 588 _mesa_meta_setup_blit_shader(ctx, target, do_depth, in setup_glsl_blit_framebuffer() 589 do_depth ? &blit->shaders_with_depth in setup_glsl_blit_framebuffer() 607 GLboolean glsl_version, GLboolean do_depth) in blitframebuffer_texture() argument 609 int att_index = do_depth ? BUFFER_DEPTH : readFb->_ColorReadBufferIndex; in blitframebuffer_texture() 667 if (do_depth) { in blitframebuffer_texture() 706 do_depth); in blitframebuffer_texture() 811 _mesa_ColorMask(!do_depth, !do_depth, !do_depth, !do_depth); in blitframebuffer_texture() 812 _mesa_set_enable(ctx, GL_DEPTH_TEST, do_depth); in blitframebuffer_texture() 813 _mesa_DepthMask(do_depth); in blitframebuffer_texture()
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D | meta.h | 622 bool do_depth,
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D | meta.c | 228 bool do_depth, in _mesa_meta_setup_blit_shader() argument 281 do_depth ? " gl_FragDepth = gl_FragColor.x;\n" : ""); in _mesa_meta_setup_blit_shader()
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