Searched refs:dotRelativeAndNormal (Results 1 – 1 of 1) sorted by relevance
142 final float dotRelativeAndNormal = relativeVelocity.dot(collisionNormal); in resolveCollision() local145 if (dotRelativeAndNormal < 0.0f) { in resolveCollision()150 float j = (-(1 + coefficientOfRestitution) * dotRelativeAndNormal); in resolveCollision()186 final float dotRelativeAndNormal = relativeVelocity.dot(collisionNormal); in resolveCollision() local189 if (dotRelativeAndNormal < 0.0f) { in resolveCollision()195 float j = (-(1 + coefficientOfRestitution) * dotRelativeAndNormal); in resolveCollision()