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Searched refs:downScale (Results 1 – 5 of 5) sorted by relevance

/external/dng_sdk/source/
Ddng_mosaic_info.h140 virtual dng_point DstSize (const dng_point &downScale) const;
167 const dng_point &downScale,
182 const dng_point &downScale,
187 virtual bool IsSafeDownScale (const dng_point &downScale) const;
189 uint32 SizeForDownScale (const dng_point &downScale) const;
191 virtual bool ValidSizeDownScale (const dng_point &downScale,
Ddng_mosaic_info.cpp1123 const dng_point &downScale,
1139 const dng_point &downScale, in dng_fast_interpolator() argument
1146 , fDownScale (downScale) in dng_fast_interpolator()
1534 bool dng_mosaic_info::IsSafeDownScale (const dng_point &downScale) const in IsSafeDownScale()
1537 if (downScale.v >= fCFAPatternSize.v && in IsSafeDownScale()
1538 downScale.h >= fCFAPatternSize.h) in IsSafeDownScale()
1547 test.v = Min_int32 (downScale.v, fCFAPatternSize.v); in IsSafeDownScale()
1548 test.h = Min_int32 (downScale.h, fCFAPatternSize.h); in IsSafeDownScale()
1615 uint32 dng_mosaic_info::SizeForDownScale (const dng_point &downScale) const in SizeForDownScale()
1618 uint32 sizeV = Max_uint32 (1, (fCroppedSize.v + (downScale.v >> 1)) / downScale.v); in SizeForDownScale()
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Ddng_negative.cpp4058 dng_point downScale = info.DownScale (host.MinimumSize (), in DoInterpolateStage3() local
4062 if (downScale != dng_point (1, 1)) in DoInterpolateStage3()
4067 dng_point dstSize = info.DstSize (downScale); in DoInterpolateStage3()
4082 downScale, in DoInterpolateStage3()
/external/skia/src/shaders/
DSkPictureShader.cpp199 … SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height()); in refBitmapShader() local
200 scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale), in refBitmapShader()
201 SkScalarFloorToScalar(scaledSize.height() * downScale)); in refBitmapShader()
/external/skqp/src/shaders/
DSkPictureShader.cpp199 … SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height()); in refBitmapShader() local
200 scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale), in refBitmapShader()
201 SkScalarFloorToScalar(scaledSize.height() * downScale)); in refBitmapShader()