Searched refs:downScale (Results 1 – 5 of 5) sorted by relevance
/external/dng_sdk/source/ |
D | dng_mosaic_info.h | 140 virtual dng_point DstSize (const dng_point &downScale) const; 167 const dng_point &downScale, 182 const dng_point &downScale, 187 virtual bool IsSafeDownScale (const dng_point &downScale) const; 189 uint32 SizeForDownScale (const dng_point &downScale) const; 191 virtual bool ValidSizeDownScale (const dng_point &downScale,
|
D | dng_mosaic_info.cpp | 1123 const dng_point &downScale, 1139 const dng_point &downScale, in dng_fast_interpolator() argument 1146 , fDownScale (downScale) in dng_fast_interpolator() 1534 bool dng_mosaic_info::IsSafeDownScale (const dng_point &downScale) const in IsSafeDownScale() 1537 if (downScale.v >= fCFAPatternSize.v && in IsSafeDownScale() 1538 downScale.h >= fCFAPatternSize.h) in IsSafeDownScale() 1547 test.v = Min_int32 (downScale.v, fCFAPatternSize.v); in IsSafeDownScale() 1548 test.h = Min_int32 (downScale.h, fCFAPatternSize.h); in IsSafeDownScale() 1615 uint32 dng_mosaic_info::SizeForDownScale (const dng_point &downScale) const in SizeForDownScale() 1618 uint32 sizeV = Max_uint32 (1, (fCroppedSize.v + (downScale.v >> 1)) / downScale.v); in SizeForDownScale() [all …]
|
D | dng_negative.cpp | 4058 dng_point downScale = info.DownScale (host.MinimumSize (), in DoInterpolateStage3() local 4062 if (downScale != dng_point (1, 1)) in DoInterpolateStage3() 4067 dng_point dstSize = info.DstSize (downScale); in DoInterpolateStage3() 4082 downScale, in DoInterpolateStage3()
|
/external/skia/src/shaders/ |
D | SkPictureShader.cpp | 199 … SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height()); in refBitmapShader() local 200 scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale), in refBitmapShader() 201 SkScalarFloorToScalar(scaledSize.height() * downScale)); in refBitmapShader()
|
/external/skqp/src/shaders/ |
D | SkPictureShader.cpp | 199 … SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height()); in refBitmapShader() local 200 scaledSize.set(SkScalarFloorToScalar(scaledSize.width() * downScale), in refBitmapShader() 201 SkScalarFloorToScalar(scaledSize.height() * downScale)); in refBitmapShader()
|