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/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c538 const float dpdy = fabsf(p[QUAD_TOP_LEFT] - p[QUAD_BOTTOM_LEFT]); in compute_lambda_3d() local
541 const float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, sview->base.u.tex.first_level); in compute_lambda_3d()