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Searched refs:draw_call_index (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp590 …ol checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
603 virtual void prepareUniforms(Utils::program& program, glw::GLuint draw_call_index);
721 …ol checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
727 virtual void prepareUniforms(Utils::program& program, glw::GLuint draw_call_index);
788 …ol checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
794 virtual void prepareUniforms(Utils::program& program, glw::GLuint draw_call_index);
823 …ol checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
886 …ol checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
919 …ol checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
971 …ol checkResults(Utils::texture& texture_0, Utils::texture& texture_1, glw::GLuint draw_call_index);
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DglcViewportArrayTests.cpp3467 GLuint draw_call_index) in checkResults() argument
3481 if (index <= draw_call_index) in checkResults()
3516 void DynamicViewportIndex::prepareUniforms(Utils::program& program, GLuint draw_call_index) in prepareUniforms() argument
3522 gl.uniform1i(location, (GLint)draw_call_index); in prepareUniforms()
3724 GLuint draw_call_index) in checkResults() argument
3734 GLint expected_right = (1 == draw_call_index) ? 5 : -1; in checkResults()
3782 void ViewportIndexSubroutine::prepareUniforms(Utils::program& program, GLuint draw_call_index) in prepareUniforms() argument
3786 const GLchar* subroutine_name = (0 == draw_call_index) ? "four" : "five"; in prepareUniforms()
4376 GLuint draw_call_index) in checkResults() argument
4380 const GLfloat depth_value = step * (GLfloat)draw_call_index; in checkResults()