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Searched refs:draw_current_shader_uses_viewport_index (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_cliptest_tmp.h49 draw_current_shader_uses_viewport_index(pvs->draw) ? in TAG()
73 if (draw_current_shader_uses_viewport_index(pvs->draw)) { in TAG()
Ddraw_private.h415 boolean draw_current_shader_uses_viewport_index(
Ddraw_vs_variant.c92 draw_current_shader_uses_viewport_index(draw) ? in find_viewport()
Ddraw_context.c863 draw_current_shader_uses_viewport_index(const struct draw_context *draw) in draw_current_shader_uses_viewport_index() function
Ddraw_pipe_clip.c90 if (draw_current_shader_uses_viewport_index(draw)) { in draw_viewport_index()