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Searched refs:draw_dirty (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_draw.c389 if (nv30->draw_dirty & NV30_NEW_VIEWPORT) in nv30_render_vbo()
391 if (nv30->draw_dirty & NV30_NEW_RASTERIZER) in nv30_render_vbo()
393 if (nv30->draw_dirty & NV30_NEW_CLIP) in nv30_render_vbo()
395 if (nv30->draw_dirty & NV30_NEW_ARRAYS) { in nv30_render_vbo()
399 if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { in nv30_render_vbo()
405 if (nv30->draw_dirty & NV30_NEW_VERTPROG) { in nv30_render_vbo()
411 if (nv30->draw_dirty & NV30_NEW_VERTCONST) { in nv30_render_vbo()
455 nv30->draw_dirty = 0; in nv30_render_vbo()
Dnv30_context.h63 uint32_t draw_dirty; member
Dnv30_state_validate.c476 nv30->draw_dirty |= nv30->dirty; in nv30_state_validate()