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Searched refs:draw_rule (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/rbug/
Drbug_context.c63 } else if ((rb_pipe->draw_rule.blocker & flag) && in rbug_draw_block_locked()
70 (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_FRAGMENT], in rbug_draw_block_locked()
72 (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_VERTEX], in rbug_draw_block_locked()
74 (void *) rb_pipe->draw_rule.surf, 0, in rbug_draw_block_locked()
75 (void *) rb_pipe->draw_rule.texture, 0); in rbug_draw_block_locked()
77 if (rb_pipe->draw_rule.shader[sh] && in rbug_draw_block_locked()
78 rb_pipe->draw_rule.shader[sh] == rb_pipe->curr.shader[sh]) in rbug_draw_block_locked()
82 if (rb_pipe->draw_rule.surf && in rbug_draw_block_locked()
83 rb_pipe->draw_rule.surf == rb_pipe->curr.zsbuf) in rbug_draw_block_locked()
85 if (rb_pipe->draw_rule.surf) in rbug_draw_block_locked()
[all …]
Drbug_core.c470 rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex); in rbug_context_draw_rule()
471 rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment); in rbug_context_draw_rule()
472 rb_context->draw_rule.texture = U642VOID(rule->texture); in rbug_context_draw_rule()
473 rb_context->draw_rule.surf = U642VOID(rule->surface); in rbug_context_draw_rule()
474 rb_context->draw_rule.blocker = rule->block; in rbug_context_draw_rule()
Drbug_context.h74 } draw_rule; member