Searched refs:draw_shader (Results 1 – 11 of 11) sorted by relevance
/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_shader.c | 82 var->draw_shader = draw_create_fragment_shader(softpipe->draw, in create_fs_variant() 84 if (!var->draw_shader) { in create_fs_variant() 133 state->draw_shader = draw_create_fragment_shader(softpipe->draw, in softpipe_create_fs_state() 135 if (!state->draw_shader) { in softpipe_create_fs_state() 165 state->draw_shader); in softpipe_bind_fs_state() 190 draw_delete_fragment_shader(softpipe->draw, var->draw_shader); in softpipe_delete_fs_state() 196 draw_delete_fragment_shader(softpipe->draw, state->draw_shader); in softpipe_delete_fs_state()
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D | sp_state.h | 81 struct draw_fragment_shader *draw_shader; 107 struct draw_fragment_shader *draw_shader; member
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D | sp_state_derived.c | 371 softpipe->fs_variant->draw_shader); in update_fragment_shader()
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/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_shader.h | 197 struct draw_fragment_shader *draw_shader; member 211 struct draw_vertex_shader *draw_shader; member 225 struct draw_geometry_shader *draw_shader; member
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D | svga_pipe_fs.c | 65 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); in svga_create_fs_state() 95 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader); in svga_delete_fs_state()
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D | svga_pipe_gs.c | 57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ); in svga_create_gs_state() 107 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader); in svga_delete_gs_state()
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D | svga_pipe_vs.c | 124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state() 186 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader); in svga_delete_vs_state()
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D | svga_swtnl_state.c | 109 svga->curr.vs->draw_shader); in update_swtnl_draw() 113 svga->curr.fs->draw_shader); in update_swtnl_draw()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_draw_feedback.c | 153 if (!st->vp_variant->draw_shader) { in st_feedback_draw_vbo() 154 st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs); in st_feedback_draw_vbo() 167 draw_bind_vertex_shader(draw, st->vp_variant->draw_shader); in st_feedback_draw_vbo()
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D | st_program.h | 192 struct draw_vertex_shader *draw_shader; member
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D | st_program.c | 217 if (vpv->draw_shader) in delete_vp_variant() 218 draw_delete_vertex_shader( st->draw, vpv->draw_shader ); in delete_vp_variant()
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