Searched refs:draw_surf (Results 1 – 1 of 1) sorted by relevance
799 _EGLSurface *draw_surf = _eglLookupSurface(draw, disp); in eglMakeCurrent() local821 if (!draw_surf || !read_surf) { in eglMakeCurrent()830 if ((!draw_surf && draw != EGL_NO_SURFACE) || in eglMakeCurrent()833 if (draw_surf || read_surf) in eglMakeCurrent()840 if (draw_surf && draw_surf->Lost) in eglMakeCurrent()845 ret = drv->API.MakeCurrent(drv, disp, draw_surf, read_surf, context); in eglMakeCurrent()