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Searched refs:draw_surf (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/egl/main/
Deglapi.c799 _EGLSurface *draw_surf = _eglLookupSurface(draw, disp); in eglMakeCurrent() local
821 if (!draw_surf || !read_surf) { in eglMakeCurrent()
830 if ((!draw_surf && draw != EGL_NO_SURFACE) || in eglMakeCurrent()
833 if (draw_surf || read_surf) in eglMakeCurrent()
840 if (draw_surf && draw_surf->Lost) in eglMakeCurrent()
845 ret = drv->API.MakeCurrent(drv, disp, draw_surf, read_surf, context); in eglMakeCurrent()