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Searched refs:dstAlwaysOpaque (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrContextPriv.cpp438 bool dstAlwaysOpaque = SkColorTypeIsAlwaysOpaque(dstSkColorType); in readSurfacePixels() local
445 SkASSERT(!unpremul || !dstAlwaysOpaque); in readSurfacePixels()
446 auto finalAT = (srcAlwaysOpaque || dstAlwaysOpaque) in readSurfacePixels()
/external/skqp/src/gpu/
DGrContext.cpp724 bool dstAlwaysOpaque = SkColorTypeIsAlwaysOpaque(dstSkColorType); in readSurfacePixels() local
731 SkASSERT(!unpremul || !dstAlwaysOpaque); in readSurfacePixels()
732 auto finalAT = (srcAlwaysOpaque || dstAlwaysOpaque) in readSurfacePixels()