Searched refs:dst_dead (Results 1 – 1 of 1) sorted by relevance
2601 bool dst_dead = true; in DeleteFrame() local2609 dst_dead = (dead_cnt == dst_node->num_inputs()); in DeleteFrame()2610 dst_ready = (count == 0) || ((count == 1) && dst_dead); in DeleteFrame()2614 dst_dead = (dead_cnt == dst_node->num_inputs()); in DeleteFrame()2616 (parent_iter_state->pending(dst_pending_id) == 1) && dst_dead; in DeleteFrame()2624 if (IsControlTrigger(dst_node)) dst_dead = false; in DeleteFrame()2625 ready->emplace_back(dst_node, parent_frame, parent_iter, dst_dead); in DeleteFrame()2682 bool dst_dead = false; in ActivateNodes() local2698 dst_dead = (dead_cnt == dst_item->num_inputs); in ActivateNodes()2699 dst_ready = (count == 0) || ((count == 1) && dst_dead); in ActivateNodes()[all …]