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Searched refs:dtdy (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_points.c89 GLfloat t0, dtdy; in sprite_point() local
129 dtdy = 1.0F / size; in sprite_point()
130 t0 = 0.5F * dtdy; in sprite_point()
134 dtdy = -1.0F / size; in sprite_point()
135 t0 = 1.0F + 0.5F * dtdy; in sprite_point()
164 span.attrStepY[attr][1] = dtdy; in sprite_point()
178 span.attrStepY[VARYING_SLOT_PNTC][1] = dtdy; in sprite_point()
232 tcoord += dtdy; in sprite_point()
Ds_span.c417 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy, in _swrast_compute_lambda() argument
424 GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); in _swrast_compute_lambda()
439 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
446 GLfloat dtdy2 = (t + dtdy) / (q + dqdy) - t * invQ;
491 const GLfloat dtdy = span->attrStepY[attr][1]; in interpolate_texcoords() local
538 lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, in interpolate_texcoords()
555 lambda[i] = _swrast_compute_lambda(dsdx, dsdy, dtdx, dtdy, in interpolate_texcoords()
Ds_span.h194 _swrast_compute_lambda(GLfloat dsdx, GLfloat dsdy, GLfloat dtdx, GLfloat dtdy,
Ds_texfilter.c1894 const GLfloat dtdy = span->attrStepY[attr][1]; in sample_lambda_2d_aniso() local
1923 GLfloat dvdy = texH * ((t + dtdy) / (q + dqdy) - t * invQ); in sample_lambda_2d_aniso()
/external/mesa3d/src/mesa/program/
Dprog_execute.c1117 GLfloat texcoord[4], dtdx[4], dtdy[4], color[4]; in _mesa_execute_program() local
1120 fetch_vector4(&inst->SrcReg[2], machine, dtdy); in _mesa_execute_program()
1121 machine->FetchTexelDeriv(ctx, texcoord, dtdx, dtdy, in _mesa_execute_program()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c517 const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_2d() local
519 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); in compute_lambda_2d()
536 const float dtdy = fabsf(t[QUAD_TOP_LEFT] - t[QUAD_BOTTOM_LEFT]); in compute_lambda_3d() local
540 const float maxy = MAX2(dtdx, dtdy) * u_minify(texture->height0, sview->base.u.tex.first_level); in compute_lambda_3d()