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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
7 
8 #include "base/base_export.h"
9 #include "base/macros.h"
10 #include "base/sequenced_task_runner.h"
11 #include "build/build_config.h"
12 
13 #if defined(OS_WIN)
14 #include "base/win/object_watcher.h"
15 #include "base/win/scoped_handle.h"
16 #elif defined(OS_MACOSX)
17 #include <dispatch/dispatch.h>
18 
19 #include "base/mac/scoped_dispatch_object.h"
20 #include "base/memory/weak_ptr.h"
21 #include "base/synchronization/waitable_event.h"
22 #else
23 #include "base/sequence_checker.h"
24 #include "base/synchronization/waitable_event.h"
25 #endif
26 
27 #if !defined(OS_WIN)
28 #include "base/callback.h"
29 #endif
30 
31 namespace base {
32 
33 class Flag;
34 class AsyncWaiter;
35 class WaitableEvent;
36 
37 // This class provides a way to wait on a WaitableEvent asynchronously.
38 //
39 // Each instance of this object can be waiting on a single WaitableEvent. When
40 // the waitable event is signaled, a callback is invoked on the sequence that
41 // called StartWatching(). This callback can be deleted by deleting the waiter.
42 //
43 // Typical usage:
44 //
45 //   class MyClass {
46 //    public:
47 //     void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
48 //       watcher_.StartWatching(waitable_event,
49 //           base::BindOnce(&MyClass::OnWaitableEventSignaled, this);
50 //     }
51 //    private:
52 //     void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
53 //       // OK, time to do stuff!
54 //     }
55 //     base::WaitableEventWatcher watcher_;
56 //   };
57 //
58 // In the above example, MyClass wants to "do stuff" when waitable_event
59 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
60 // goes out of scope, the watcher_ will be destroyed, and there is no need to
61 // worry about OnWaitableEventSignaled being called on a deleted MyClass
62 // pointer.
63 //
64 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
65 // occurs just before a WaitableEventWatcher is deleted. There is currently no
66 // safe way to stop watching an automatic reset WaitableEvent without possibly
67 // missing a signal.
68 //
69 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
70 // it with a Watcher. But pay attention: if the event was signaled and deleted
71 // right after, the callback may be called with deleted WaitableEvent pointer.
72 
73 class BASE_EXPORT WaitableEventWatcher
74 #if defined(OS_WIN)
75     : public win::ObjectWatcher::Delegate
76 #endif
77 {
78  public:
79   using EventCallback = OnceCallback<void(WaitableEvent*)>;
80 
81   WaitableEventWatcher();
82 
83 #if defined(OS_WIN)
84   ~WaitableEventWatcher() override;
85 #else
86   ~WaitableEventWatcher();
87 #endif
88 
89   // When |event| is signaled, |callback| is called on the sequence that called
90   // StartWatching().
91   // |task_runner| is used for asynchronous executions of calling |callback|.
92   bool StartWatching(WaitableEvent* event,
93                      EventCallback callback,
94                      scoped_refptr<SequencedTaskRunner> task_runner);
95 
96   // Cancel the current watch. Must be called from the same sequence which
97   // started the watch.
98   //
99   // Does nothing if no event is being watched, nor if the watch has completed.
100   // The callback will *not* be called for the current watch after this
101   // function returns. Since the callback runs on the same sequence as this
102   // function, it cannot be called during this function either.
103   void StopWatching();
104 
105  private:
106 #if defined(OS_WIN)
107   void OnObjectSignaled(HANDLE h) override;
108 
109   // Duplicated handle of the event passed to StartWatching().
110   win::ScopedHandle duplicated_event_handle_;
111 
112   // A watcher for |duplicated_event_handle_|. The handle MUST outlive
113   // |watcher_|.
114   win::ObjectWatcher watcher_;
115 
116   EventCallback callback_;
117   WaitableEvent* event_ = nullptr;
118 #elif defined(OS_MACOSX)
119   // Invokes the callback and resets the source. Must be called on the task
120   // runner on which StartWatching() was called.
121   void InvokeCallback();
122 
123   // Closure bound to the event being watched. This will be is_null() if
124   // nothing is being watched.
125   OnceClosure callback_;
126 
127   // A reference to the receive right that is kept alive while a watcher
128   // is waiting. Null if no event is being watched.
129   scoped_refptr<WaitableEvent::ReceiveRight> receive_right_;
130 
131   // A TYPE_MACH_RECV dispatch source on |receive_right_|. When a receive event
132   // is delivered, the message queue will be peeked and the bound |callback_|
133   // may be run. This will be null if nothing is currently being watched.
134   ScopedDispatchObject<dispatch_source_t> source_;
135 
136   // Used to vend a weak pointer for calling InvokeCallback() from the
137   // |source_| event handler.
138   WeakPtrFactory<WaitableEventWatcher> weak_ptr_factory_;
139 #else
140   // Instantiated in StartWatching(). Set before the callback runs. Reset in
141   // StopWatching() or StartWatching().
142   scoped_refptr<Flag> cancel_flag_;
143 
144   // Enqueued in the wait list of the watched WaitableEvent.
145   AsyncWaiter* waiter_ = nullptr;
146 
147   // Kernel of the watched WaitableEvent.
148   scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
149 
150   // Ensures that StartWatching() and StopWatching() are called on the same
151   // sequence.
152   SequenceChecker sequence_checker_;
153 #endif
154 
155   DISALLOW_COPY_AND_ASSIGN(WaitableEventWatcher);
156 };
157 
158 }  // namespace base
159 
160 #endif  // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
161