Searched refs:dvec3 (Results 1 – 23 of 23) sorted by relevance
95 layout(align = 64) dvec3 i; // i takes offsets 128-151115 layout(align = 64) dvec3 i; // i takes offsets 128-151126 dvec3 i;136 dvec3 i;
4 in dvec3 d3;
62 dvec3 df, di;63 df = modf(dvec3(outp.xyz), di);
30 dvec3 dvec3v;40 dvec3v = sqrt(dvec3(2.0));
76 layout(location=58) out flat dvec3 dv3o2; // uses part of location 5978 layout(location=59, component=0) out flat double dfo4; // ERROR, overlaps the dvec3 in starting i…
125 dvec3 dv;140 dv = dvec3(dv); // float16 -> double
4 in dvec3 d3; // ERROR, no doubles
123 dvec3 dvec3v;133 dvec3v = sqrt(dvec3(2.0));
85 dvec3 boo3; // ERROR
148 dvec3 dv;
1285 case dvec31297 float dvec3 = 1.0;
83 DECL_TYPE(dvec3, GL_DOUBLE_VEC3, GLSL_TYPE_DOUBLE, 3, 1)
162 T(dvec3, 400, 999)
610 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
2116 case dvec32129 float dvec3 = 1.0;
21 ERROR: 0:85: 'dvec3' : Reserved word.
349 Components may overlap, notably when the gaps in an array of dvec3 are
106 static const Type dvec3; member
148 const Type Type::dvec3 = Type::GetType(Type::Double, 1, 3); member in gl4cts::EnhancedLayouts::Utils::Type5397 type = Utils::Type::dvec3; in getType()
56403 dEQP-VK.pipeline.vertex_input.single_attribute.dvec3.as_r64g64b64_sfloat_rate_vertex56404 dEQP-VK.pipeline.vertex_input.single_attribute.dvec3.as_r64g64b64_sfloat_rate_instance
58881 dEQP-VK.pipeline.vertex_input.single_attribute.dvec3.as_r64g64b64_sfloat_rate_vertex58882 dEQP-VK.pipeline.vertex_input.single_attribute.dvec3.as_r64g64b64_sfloat_rate_instance
58875 dEQP-VK.pipeline.vertex_input.single_attribute.dvec3.as_r64g64b64_sfloat_rate_vertex58876 dEQP-VK.pipeline.vertex_input.single_attribute.dvec3.as_r64g64b64_sfloat_rate_instance