Searched refs:dxDir (Results 1 – 1 of 1) sorted by relevance
954 const tcu::Vec2 dxDir = tcu::Vec2( b.y(), -a.y()) / det; in findTriangleVertexDepthSlope() local957 const float dzdx = dxDir.x() * a.z() + dxDir.y() * b.z(); in findTriangleVertexDepthSlope()