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/external/deqp/framework/referencerenderer/
DrrRenderer.cpp954 const tcu::Vec2 dxDir = tcu::Vec2( b.y(), -a.y()) / det; in findTriangleVertexDepthSlope() local
957 const float dzdx = dxDir.x() * a.z() + dxDir.y() * b.z(); in findTriangleVertexDepthSlope()