Searched refs:earlyFragmentTests (Results 1 – 6 of 6) sorted by relevance
234 vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false),599 void setEarlyFragmentTests() { earlyFragmentTests = true; } in setEarlyFragmentTests()600 bool getEarlyFragmentTests() const { return earlyFragmentTests; } in getEarlyFragmentTests()778 bool earlyFragmentTests; variable
204 MERGE_TRUE(earlyFragmentTests); in mergeModes()
1455 if (earlyFragmentTests) in output()
4815 publicType.shaderQualifiers.earlyFragmentTests = true; in setLayoutQualifier()4821 publicType.shaderQualifiers.earlyFragmentTests = true; in setLayoutQualifier()5745 if (shaderQualifiers.earlyFragmentTests) in checkNoShaderLayouts()7610 if (publicType.shaderQualifiers.earlyFragmentTests) { in updateStandaloneQualifierDefaults()
1117 bool earlyFragmentTests; // fragment input member1146 earlyFragmentTests = false; in init()1187 if (src.earlyFragmentTests) in merge()1188 earlyFragmentTests = true; in merge()
9012 if (publicType.shaderQualifiers.earlyFragmentTests) in updateStandaloneQualifierDefaults()