Searched refs:edgeNdx (Results 1 – 4 of 4) sorted by relevance
478 int edgeNdx = -1; in wrapCubemapEdge() local482 edgeNdx = 0; in wrapCubemapEdge()486 edgeNdx = 1; in wrapCubemapEdge()490 edgeNdx = 2; in wrapCubemapEdge()494 edgeNdx = 3; in wrapCubemapEdge()497 const int adjacentEdgeNdx = adjacentEdges[faceNdx][edgeNdx]; in wrapCubemapEdge()502 if (adjacentEdgeDirs[faceNdx][edgeNdx] > 0) in wrapCubemapEdge()504 newCoord[edgeComponent[adjacentEdgeNdx]] = coord[edgeComponent[edgeNdx]]; in wrapCubemapEdge()509 size[edgeComponent[edgeNdx]] - coord[edgeComponent[edgeNdx]] - 1; in wrapCubemapEdge()515 newFaceNdx = adjacentFaces[faceNdx][edgeNdx]; in wrapCubemapEdge()[all …]
1683 for (int edgeNdx = 0; edgeNdx < numEdges; ++edgeNdx) in genTessLevelCases() local1687 levelCase.mem = edgeNdx; in genTessLevelCases()1695 if (i != edgeNdx) in genTessLevelCases()1713 IsTriangleTriangleOnOuterEdge (int edgeNdx) : m_edgeNdx(edgeNdx) {} in IsTriangleTriangleOnOuterEdge() argument1737 IsQuadTriangleOnOuterEdge (int edgeNdx) : m_edgeNdx(edgeNdx) {} in IsQuadTriangleOnOuterEdge() argument
2209 for (int edgeNdx = 0; edgeNdx < 3; ++edgeNdx) in calculateTriangleCoverage() local2213 const int nextEdgeNdx = (edgeNdx+1) % 3; in calculateTriangleCoverage()2214 …edgeNdx].x()) : (triangleSubPixelSpaceCeil[edgeNdx].x()), (startRounding&0x02) ? (triangleSubPix… in calculateTriangleCoverage()2227 for (int edgeNdx = 0; edgeNdx < 3; ++edgeNdx) in calculateTriangleCoverage() local2229 const int nextEdgeNdx = (edgeNdx+1) % 3; in calculateTriangleCoverage()2230 const I64Vec2& startPos = triangleSubPixelSpaceFloor[edgeNdx]; in calculateTriangleCoverage()
4835 for (int edgeNdx = 0; edgeNdx < numEdges; edgeNdx++) in genTessLevelCases() local4839 levelCase.mem = edgeNdx; in genTessLevelCases()4847 if (i != edgeNdx) in genTessLevelCases()4865 IsTriangleTriangleOnOuterEdge (int edgeNdx) : m_edgeNdx(edgeNdx) {} in IsTriangleTriangleOnOuterEdge() argument4889 IsQuadTriangleOnOuterEdge (int edgeNdx) : m_edgeNdx(edgeNdx) {} in IsQuadTriangleOnOuterEdge() argument