Searched refs:eglGetCurrentDisplay (Results 1 – 25 of 34) sorted by relevance
12
20 { "eglGetCurrentDisplay", (deFunctionPtr)eglGetCurrentDisplay },
27 { "eglGetCurrentDisplay", (deFunctionPtr)eglGetCurrentDisplay },
27 dst->getCurrentDisplay = (eglGetCurrentDisplayFunc) loader->get("eglGetCurrentDisplay");
34 #define eglGetCurrentDisplay eglwGetCurrentDisplay macro
16 eglGetCurrentDisplay
42 EGL_ENTRYPOINT(eglGetCurrentDisplay)
17 eglGetCurrentDisplay @28
25 eglGetCurrentDisplay;
55 EGLDisplay (*eglGetCurrentDisplay)(void); member in LibEGLexports
525 EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void) in eglGetCurrentDisplay() function690 this->eglGetCurrentDisplay = egl::GetCurrentDisplay; in LibEGLexports()
34 eglGetCurrentDisplay
16 eglGetCurrentDisplay;
15 eglGetCurrentDisplay @12
22 M(eglGetCurrentDisplay) in egl_get_gl_proc()
307 EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
223 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in importHardwareBuffer()312 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in flushSurfaceAndSignalSemaphore()334 EGLDisplay eglDisplay = eglGetCurrentDisplay(); in importAndWaitOnSemaphore()
131 EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
43 auto display = eglGetCurrentDisplay(); in context_restorer()
40 auto display = eglGetCurrentDisplay(); in context_restorer()
34 eglw::EGLDisplay eglGetCurrentDisplay (void);