Searched refs:elemIdxBits (Results 1 – 2 of 2) sorted by relevance
1056 UINT_32* elemIdxBits ///< [out] tile offset bits in TileCoordToMaskElementIndex()1073 *elemIdxBits =3; in TileCoordToMaskElementIndex()1081 *elemIdxBits =2; in TileCoordToMaskElementIndex()1088 *elemIdxBits =2; in TileCoordToMaskElementIndex()1095 *elemIdxBits =2; in TileCoordToMaskElementIndex()1102 *elemIdxBits =3; in TileCoordToMaskElementIndex()1110 *elemIdxBits =1; in TileCoordToMaskElementIndex()1116 *elemIdxBits =1; in TileCoordToMaskElementIndex()1122 *elemIdxBits =2; in TileCoordToMaskElementIndex()1129 *elemIdxBits =1; in TileCoordToMaskElementIndex()[all …]
291 UINT_32 *macroShift, UINT_32 *elemIdxBits) const;