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Searched refs:elementArrayBuffer (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member
80 : elementArrayBuffer(-1) in VertexArrayState()
199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()
254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()
548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()
574 if (state.elementArrayBuffer == 0) in makeDrawCall()
717 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()
751 m_spec.vao.elementArrayBuffer = 0; in init()
752 m_spec.state.elementArrayBuffer = 0; in init()
830 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()
[all …]
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp276 mState.elementArrayBuffer = nullptr; in ~Context()
1017 mState.elementArrayBuffer = getBuffer(buffer); in bindElementArrayBuffer()
1068 return mState.elementArrayBuffer; in getElementArrayBuffer()
1216 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.name(); break; in getIntegerv()
2067 …GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, … in applyIndexBuffer()
2757 if(!indices && !mState.elementArrayBuffer) in drawElements()
3005 if(mState.elementArrayBuffer.name() == buffer) in detachBuffer()
3007 mState.elementArrayBuffer = nullptr; in detachBuffer()
DContext.h280 gl::BindingPointer<Buffer> elementArrayBuffer; member
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp788 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() local
789 return elementArrayBuffer ? elementArrayBuffer->name : 0; in getElementArrayBufferName()