Searched refs:elementArrayBuffer (Results 1 – 4 of 4) sorted by relevance
76 int elementArrayBuffer; member80 : elementArrayBuffer(-1) in VertexArrayState()199 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()254 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()548 GLU_CHECK_CALL(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffers[state.elementArrayBuffer])); in setState()574 if (state.elementArrayBuffer == 0) in makeDrawCall()717 message << "GL_ELEMENT_ARRAY_BUFFER : " << state.elementArrayBuffer << "\n"; in logVertexArrayState()751 m_spec.vao.elementArrayBuffer = 0; in init()752 m_spec.state.elementArrayBuffer = 0; in init()830 …if (m_spec.useDrawElements && (m_spec.vao.elementArrayBuffer == 0 || m_spec.state.elementArrayBuff… in init()[all …]
276 mState.elementArrayBuffer = nullptr; in ~Context()1017 mState.elementArrayBuffer = getBuffer(buffer); in bindElementArrayBuffer()1068 return mState.elementArrayBuffer; in getElementArrayBuffer()1216 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.name(); break; in getIntegerv()2067 …GLenum err = mIndexDataManager->prepareIndexData(type, count, mState.elementArrayBuffer, indices, … in applyIndexBuffer()2757 if(!indices && !mState.elementArrayBuffer) in drawElements()3005 if(mState.elementArrayBuffer.name() == buffer) in detachBuffer()3007 mState.elementArrayBuffer = nullptr; in detachBuffer()
280 gl::BindingPointer<Buffer> elementArrayBuffer; member
788 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() local789 return elementArrayBuffer ? elementArrayBuffer->name : 0; in getElementArrayBufferName()