Searched refs:emitted_vertices (Results 1 – 4 of 4) sorted by relevance
95 shader->emitted_vertices += num_verts_per_prim; in tgsi_fetch_gs_outputs()310 output_ptr += shader->emitted_vertices * shader->vertex_size; in llvm_fetch_gs_outputs()364 shader->emitted_vertices += total_verts; in llvm_fetch_gs_outputs()381 input += (shader->emitted_vertices * shader->vertex_size); in llvm_gs_run()415 shader->emitted_primitives, shader->emitted_vertices, in gs_flush()587 shader->emitted_vertices = 0; in draw_geometry_shader_run()621 shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices; in draw_geometry_shader_run()652 output_prims->count = shader->emitted_vertices; in draw_geometry_shader_run()657 output_verts->count = shader->emitted_vertices; in draw_geometry_shader_run()674 return shader->emitted_vertices; in draw_geometry_shader_run()
79 unsigned emitted_vertices; member
214 int *emitted_vertices; member
317 LP_CHECK_MEMBER_OFFSET(struct draw_gs_jit_context, emitted_vertices, in create_gs_jit_context_type()