Searched refs:enableLeave (Results 1 – 8 of 8) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexProgram.cpp | 73 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in program() 917 enable &= enableLeave; in enableMask() 1046 Int4 restoreLeave = enableLeave; in CALL() 1051 enableLeave = restoreLeave; in CALL() 1086 Int4 restoreLeave = enableLeave; in CALLNZb() 1091 enableLeave = restoreLeave; in CALLNZb() 1117 Int4 restoreLeave = enableLeave; in CALLNZp() 1124 enableLeave = restoreLeave; in CALLNZp() 1405 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE() 1479 enableLeave = enableLeave & ~enableStack[enableIndex]; in LEAVE()
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D | PixelProgram.cpp | 76 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in applyShader() 829 enable &= enableLeave; in enableMask() 1394 Int4 restoreLeave = enableLeave; in CALL() 1399 enableLeave = restoreLeave; in CALL() 1434 Int4 restoreLeave = enableLeave; in CALLNZb() 1439 enableLeave = restoreLeave; in CALLNZb() 1465 Int4 restoreLeave = enableLeave; in CALLNZp() 1472 enableLeave = restoreLeave; in CALLNZp() 1752 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE() 1826 enableLeave = enableLeave & ~enableStack[enableIndex]; in LEAVE()
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D | VertexProgram.hpp | 56 Int4 enableLeave; member in sw::VertexProgram
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D | PixelProgram.hpp | 83 Int4 enableLeave; member in sw::PixelProgram
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/external/swiftshader/src/Shader/ |
D | VertexProgram.cpp | 80 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in program() 996 enable &= enableLeave; in enableMask() 1130 Int4 restoreLeave = enableLeave; in CALL() 1135 enableLeave = restoreLeave; in CALL() 1170 Int4 restoreLeave = enableLeave; in CALLNZb() 1175 enableLeave = restoreLeave; in CALLNZb() 1201 Int4 restoreLeave = enableLeave; in CALLNZp() 1208 enableLeave = restoreLeave; in CALLNZp() 1488 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE() 1563 enableLeave = enableLeave & ~enableStack[Min(enableIndex, Int(MAX_SHADER_ENABLE_STACK_SIZE))]; in LEAVE()
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D | PixelProgram.cpp | 76 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in applyShader() 855 enable &= enableLeave; in enableMask() 1425 Int4 restoreLeave = enableLeave; in CALL() 1430 enableLeave = restoreLeave; in CALL() 1465 Int4 restoreLeave = enableLeave; in CALLNZb() 1470 enableLeave = restoreLeave; in CALLNZb() 1496 Int4 restoreLeave = enableLeave; in CALLNZp() 1503 enableLeave = restoreLeave; in CALLNZp() 1782 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE() 1857 enableLeave = enableLeave & ~enableStack[Min(enableIndex, Int(MAX_SHADER_ENABLE_STACK_SIZE))]; in LEAVE()
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D | VertexProgram.hpp | 56 Int4 enableLeave; member in sw::VertexProgram
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D | PixelProgram.hpp | 83 Int4 enableLeave; member in sw::PixelProgram
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