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Searched refs:enableLeave (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexProgram.cpp73 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in program()
917 enable &= enableLeave; in enableMask()
1046 Int4 restoreLeave = enableLeave; in CALL()
1051 enableLeave = restoreLeave; in CALL()
1086 Int4 restoreLeave = enableLeave; in CALLNZb()
1091 enableLeave = restoreLeave; in CALLNZb()
1117 Int4 restoreLeave = enableLeave; in CALLNZp()
1124 enableLeave = restoreLeave; in CALLNZp()
1405 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()
1479 enableLeave = enableLeave & ~enableStack[enableIndex]; in LEAVE()
DPixelProgram.cpp76 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in applyShader()
829 enable &= enableLeave; in enableMask()
1394 Int4 restoreLeave = enableLeave; in CALL()
1399 enableLeave = restoreLeave; in CALL()
1434 Int4 restoreLeave = enableLeave; in CALLNZb()
1439 enableLeave = restoreLeave; in CALLNZb()
1465 Int4 restoreLeave = enableLeave; in CALLNZp()
1472 enableLeave = restoreLeave; in CALLNZp()
1752 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()
1826 enableLeave = enableLeave & ~enableStack[enableIndex]; in LEAVE()
DVertexProgram.hpp56 Int4 enableLeave; member in sw::VertexProgram
DPixelProgram.hpp83 Int4 enableLeave; member in sw::PixelProgram
/external/swiftshader/src/Shader/
DVertexProgram.cpp80 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in program()
996 enable &= enableLeave; in enableMask()
1130 Int4 restoreLeave = enableLeave; in CALL()
1135 enableLeave = restoreLeave; in CALL()
1170 Int4 restoreLeave = enableLeave; in CALLNZb()
1175 enableLeave = restoreLeave; in CALLNZb()
1201 Int4 restoreLeave = enableLeave; in CALLNZp()
1208 enableLeave = restoreLeave; in CALLNZp()
1488 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()
1563 enableLeave = enableLeave & ~enableStack[Min(enableIndex, Int(MAX_SHADER_ENABLE_STACK_SIZE))]; in LEAVE()
DPixelProgram.cpp76 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in applyShader()
855 enable &= enableLeave; in enableMask()
1425 Int4 restoreLeave = enableLeave; in CALL()
1430 enableLeave = restoreLeave; in CALL()
1465 Int4 restoreLeave = enableLeave; in CALLNZb()
1470 enableLeave = restoreLeave; in CALLNZb()
1496 Int4 restoreLeave = enableLeave; in CALLNZp()
1503 enableLeave = restoreLeave; in CALLNZp()
1782 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()
1857 enableLeave = enableLeave & ~enableStack[Min(enableIndex, Int(MAX_SHADER_ENABLE_STACK_SIZE))]; in LEAVE()
DVertexProgram.hpp56 Int4 enableLeave; member in sw::VertexProgram
DPixelProgram.hpp83 Int4 enableLeave; member in sw::PixelProgram