Searched refs:enableMask (Results 1 – 9 of 9) sorted by relevance
74 Int4 enableMask(const Shader::Instruction *instruction);
91 Int4 enableMask(const Shader::Instruction *instruction);
432 Int4 enable = enableMask(instruction); in applyShader()811 Int4 PixelProgram::enableMask(const Shader::Instruction *instruction) in enableMask() function in sw::PixelProgram1293 kill = ~SignMask(enableMask(instruction)); in DISCARD()
450 Int4 enable = enableMask(instruction); in program()899 Int4 VertexProgram::enableMask(const Shader::Instruction *instruction) in enableMask() function in sw::VertexProgram
76 Int4 enableMask(const Shader::Instruction *instruction);
433 Int4 enable = enableMask(instruction); in applyShader()834 Int4 PixelProgram::enableMask(const Shader::Instruction *instruction) in enableMask() function in sw::PixelProgram1318 kill = ~SignMask(enableMask(instruction)); in DISCARD()
458 Int4 enable = enableMask(instruction); in program()975 Int4 VertexProgram::enableMask(const Shader::Instruction *instruction) in enableMask() function in sw::VertexProgram
40 bool isComponentEnabled(ComponentEnable enableMask, uint8_t component);2876 bool isComponentEnabled(ComponentEnable enableMask, uint8_t component) in isComponentEnabled() argument2881 case 0: return (enableMask & ComponentEnable::X); in isComponentEnabled()2883 case 1: return (enableMask & ComponentEnable::Y); in isComponentEnabled()2885 case 2: return (enableMask & ComponentEnable::Z); in isComponentEnabled()2887 case 3: return (enableMask & ComponentEnable::W); in isComponentEnabled()