/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackOverflowQueryTests.cpp | 350 gl.endQuery(GL_TRANSFORM_FEEDBACK_OVERFLOW); in iterate() 640 gl.endQuery(GL_TRANSFORM_FEEDBACK_OVERFLOW); in deinit() 739 gl.endQuery(GL_SAMPLES_PASSED); in init() 743 gl.endQuery(GL_TRANSFORM_FEEDBACK_OVERFLOW); in init() 749 gl.endQuery(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW); in init() 883 gl.endQuery(GL_TRANSFORM_FEEDBACK_OVERFLOW); in iterate() 903 gl.endQuery(GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW); in iterate() 1114 gl.endQuery(GL_PRIMITIVES_GENERATED); in verifyQueryResult() 1129 gl.endQuery(GL_PRIMITIVES_GENERATED); in verifyQueryResult() 1329 gl.endQuery(GL_TRANSFORM_FEEDBACK_OVERFLOW); in endQueries()
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D | gl4cConditionalRenderInvertedTests.cpp | 152 gl.endQuery(GL_SAMPLES_PASSED); in createQueryObject() 581 gl.endQuery(condition_mode_or_query_target); in draw()
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D | gl4cPipelineStatisticsQueryTests.cpp | 363 gl.endQuery(query_type); in executeQuery() 383 gl.endQuery(query_type); in executeQuery() 1467 gl.endQuery(current_pq); in iterate() 1515 gl.endQuery(different_pq); in iterate() 1621 gl.endQuery(query_type); in iterate()
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D | gl4cDirectStateAccessQueriesTests.cpp | 723 gl.endQuery(s_targets[0]); in testInvalidQueryName() 1950 gl.endQuery(s_targets[i]); in draw()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderPrimitiveQueries.cpp | 510 gl.endQuery(m_glExtTokens.PRIMITIVES_GENERATED); in readPrimitiveQueryValues() 511 gl.endQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); in readPrimitiveQueryValues()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboNoAttachmentTests.cpp | 139 gl.endQuery(GL_ANY_SAMPLES_PASSED); in checkFramebufferSize() 147 gl.endQuery(GL_ANY_SAMPLES_PASSED); in checkFramebufferSize() 155 gl.endQuery(GL_ANY_SAMPLES_PASSED); in checkFramebufferSize() 238 gl.endQuery(GL_ANY_SAMPLES_PASSED); in checkFramebufferRenderable()
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/external/deqp/external/openglcts/modules/common/ |
D | glcSeparableProgramsTransformFeedbackTests.cpp | 282 gl.endQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN); in iterate()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 86 dst->endQuery = src.endQuery;
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D | gluStateReset.cpp | 531 gl.endQuery(targets[i]); in resetStateES() 1141 gl.endQuery(queryTargets[i]); in resetStateGLCore()
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/external/swiftshader/src/Vulkan/ |
D | VkCommandBuffer.hpp | 67 void endQuery(VkQueryPool queryPool, uint32_t query);
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D | VkCommandBuffer.cpp | 554 void CommandBuffer::endQuery(VkQueryPool queryPool, uint32_t query) in endQuery() function in vk::CommandBuffer
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 76 gl->endQuery = &glEndQuery;
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D | glwInitES31Direct.inl | 86 gl->endQuery = &glEndQuery;
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D | glwInitES32Direct.inl | 101 gl->endQuery = &glEndQuery;
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D | glwInitES30.inl | 76 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
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D | glwInitGL30.inl | 79 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
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D | glwInitGL31.inl | 82 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
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D | glwInitES31.inl | 86 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
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D | glwInitGL32.inl | 87 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
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D | glwFunctions.inl | 206 glEndQueryFunc endQuery; variable
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 585 void endQuery (void); 672 void ContextReset::endQuery (void) in endQuery() function in deqp::egl::__anon78dce4ca0111::ContextReset 674 GLU_CHECK_GLW_CALL(m_gl, endQuery(GL_ANY_SAMPLES_PASSED)); in endQuery() 1825 contextReset->endQuery(); in waitForReset()
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/external/skia/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 73 fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery); in GrGLTestInterface()
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/external/skqp/src/gpu/gl/ |
D | GrGLTestInterface.cpp | 73 fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery); in GrGLTestInterface()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 603 void endQuery(GLenum target);
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderUtils.cpp | 101 m_gl.endQuery(m_parent_test->m_glExtTokens.PRIMITIVES_GENERATED); in captureTessellationData()
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