Searched refs:endRounding (Results 1 – 1 of 1) sorted by relevance
2211 for (int endRounding = 0; endRounding < 4; ++endRounding) in calculateTriangleCoverage() local2215 …c2 endPos ((endRounding&0x01) ? (triangleSubPixelSpaceFloor[nextEdgeNdx].x()) : (triangleSubPixe… in calculateTriangleCoverage()