Searched refs:entity2Velocity (Results 1 – 1 of 1) sorted by relevance
180 Vector2 entity2Velocity = vectorPool.allocate(otherVelocity); in resolveCollision() local181 entity2Velocity.add(otherImpulse); in resolveCollision()184 relativeVelocity.subtract(entity2Velocity); in resolveCollision()221 vectorPool.release(entity2Velocity); in resolveCollision()