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Searched refs:entryMin (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/randomshaders/
DrsgExpression.cpp1036 float entryMin = entryValueRange.component(elemNdx).getMin().asFloat(); in computeEntryReadWeight() local
1042 if (Scalar::min<float>() == entryMin && Scalar::max<float>() == entryMax) in computeEntryReadWeight()
1046 float intersectionMin = deFloatMax(entryMin, readMin); in computeEntryReadWeight()
1048 float entryRangeLen = entryMax - entryMin; in computeEntryReadWeight()
1064 int entryMin = entryValueRange.component(elemNdx).getMin().asInt(); in computeEntryReadWeight() local
1070 if (Scalar::min<int>() == entryMin && Scalar::max<int>() == entryMax) in computeEntryReadWeight()
1074 int intersectionMin = deMax32(entryMin, readMin); in computeEntryReadWeight()
1076 deInt64 entryRangeLen = (deInt64)entryMax - (deInt64)entryMin; in computeEntryReadWeight()