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Searched refs:es30ReservedFromGLSL (Results 1 – 2 of 2) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DScan.cpp972 return es30ReservedFromGLSL(420); in tokenizeIdentifier()
985 …return es30ReservedFromGLSL(parseContext.extensionTurnedOn(E_GL_ARB_shader_image_load_store) ? 130… in tokenizeIdentifier()
1020 return es30ReservedFromGLSL(400); in tokenizeIdentifier()
1026 return es30ReservedFromGLSL(400); in tokenizeIdentifier()
1029 return es30ReservedFromGLSL(400); in tokenizeIdentifier()
1303 return es30ReservedFromGLSL(130); in tokenizeIdentifier()
1326 return es30ReservedFromGLSL(140); in tokenizeIdentifier()
1333 return es30ReservedFromGLSL(130); in tokenizeIdentifier()
1341 return es30ReservedFromGLSL(140); in tokenizeIdentifier()
1349 return es30ReservedFromGLSL(150); in tokenizeIdentifier()
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DScanContext.h72 int es30ReservedFromGLSL(int version);