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Searched refs:evalArrayCoordsFloat (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp108 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() function
115 if (dataType == TYPE_FLOAT) return evalArrayCoordsFloat; in getArrayCoordsEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp102 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() function
109 if (dataType == TYPE_FLOAT) return evalArrayCoordsFloat; in getArrayCoordsEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp88 void evalArrayCoordsFloat(ShaderEvalContext& c) in evalArrayCoordsFloat() function
108 return evalArrayCoordsFloat; in getArrayCoordsEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp97 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() function
104 if (dataType == TYPE_FLOAT) return evalArrayCoordsFloat; in getArrayCoordsEvalFunc()