Searched refs:evalArrayCoordsFloat (Results 1 – 4 of 4) sorted by relevance
108 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() function115 if (dataType == TYPE_FLOAT) return evalArrayCoordsFloat; in getArrayCoordsEvalFunc()
102 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() function109 if (dataType == TYPE_FLOAT) return evalArrayCoordsFloat; in getArrayCoordsEvalFunc()
88 void evalArrayCoordsFloat(ShaderEvalContext& c) in evalArrayCoordsFloat() function108 return evalArrayCoordsFloat; in getArrayCoordsEvalFunc()
97 void evalArrayCoordsFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.coords.x(); } in evalArrayCoordsFloat() function104 if (dataType == TYPE_FLOAT) return evalArrayCoordsFloat; in getArrayCoordsEvalFunc()