Searched refs:evalArrayCoordsVec2 (Results 1 – 4 of 4) sorted by relevance
109 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() function116 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()
103 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() function110 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()
92 void evalArrayCoordsVec2(ShaderEvalContext& c) in evalArrayCoordsVec2() function110 return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()
98 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() function105 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()