Searched refs:evalArrayCoordsVec3 (Results 1 – 4 of 4) sorted by relevance
110 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() function117 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; in getArrayCoordsEvalFunc()
104 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() function111 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; in getArrayCoordsEvalFunc()
96 void evalArrayCoordsVec3(ShaderEvalContext& c) in evalArrayCoordsVec3() function112 return evalArrayCoordsVec3; in getArrayCoordsEvalFunc()
99 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3() function106 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayCoordsVec3; in getArrayCoordsEvalFunc()