Searched refs:evalArrayCoordsVec4 (Results 1 – 4 of 4) sorted by relevance
111 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() function118 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()
105 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() function112 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()
100 void evalArrayCoordsVec4(ShaderEvalContext& c) in evalArrayCoordsVec4() function114 return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()
100 void evalArrayCoordsVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.coords; } in evalArrayCoordsVec4() function107 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayCoordsVec4; in getArrayCoordsEvalFunc()