Searched refs:evalArrayUniformFloat (Results 1 – 4 of 4) sorted by relevance
124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() function131 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat; in getArrayUniformEvalFunc()
118 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() function125 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat; in getArrayUniformEvalFunc()
120 void evalArrayUniformFloat(ShaderEvalContext& c) in evalArrayUniformFloat() function140 return evalArrayUniformFloat; in getArrayUniformEvalFunc()
113 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() function120 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat; in getArrayUniformEvalFunc()