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Searched refs:evalArrayUniformVec2 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp125 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() function
132 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2; in getArrayUniformEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp119 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() function
126 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2; in getArrayUniformEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp124 void evalArrayUniformVec2(ShaderEvalContext& c) in evalArrayUniformVec2() function
142 return evalArrayUniformVec2; in getArrayUniformEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp114 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2() function
121 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayUniformVec2; in getArrayUniformEvalFunc()