Searched refs:evalArrayUniformVec3 (Results 1 – 4 of 4) sorted by relevance
126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() function133 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; in getArrayUniformEvalFunc()
120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() function127 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; in getArrayUniformEvalFunc()
128 void evalArrayUniformVec3(ShaderEvalContext& c) in evalArrayUniformVec3() function144 return evalArrayUniformVec3; in getArrayUniformEvalFunc()
115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() function122 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; in getArrayUniformEvalFunc()