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Searched refs:evalArrayUniformVec3 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp126 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() function
133 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; in getArrayUniformEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp120 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() function
127 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; in getArrayUniformEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp128 void evalArrayUniformVec3(ShaderEvalContext& c) in evalArrayUniformVec3() function
144 return evalArrayUniformVec3; in getArrayUniformEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp115 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3() function
122 else if (dataType == TYPE_FLOAT_VEC3) return evalArrayUniformVec3; in getArrayUniformEvalFunc()