Searched refs:evalArrayUniformVec4 (Results 1 – 4 of 4) sorted by relevance
127 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() function134 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4; in getArrayUniformEvalFunc()
121 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() function128 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4; in getArrayUniformEvalFunc()
132 void evalArrayUniformVec4(ShaderEvalContext& c) in evalArrayUniformVec4() function146 return evalArrayUniformVec4; in getArrayUniformEvalFunc()
116 void evalArrayUniformVec4 (ShaderEvalContext& c) { c.color = 1.875f * c.constCoords; } in evalArrayUniformVec4() function123 else if (dataType == TYPE_FLOAT_VEC4) return evalArrayUniformVec4; in getArrayUniformEvalFunc()