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Searched refs:evalCtx (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp494 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
496 …PUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
497 …TYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
498 …TYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
499 …TYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
501 …TYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
502 …PE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
503 …PE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
504 …PE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
505 …TYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
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Des3fShaderSwitchTests.cpp75 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.sw… in evalSwitchStatic() argument
76 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.s… in evalSwitchUniform() argument
77 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) in evalSwitchDynamic() argument
79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
81 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break; in evalSwitchDynamic()
82 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break; in evalSwitchDynamic()
83 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break; in evalSwitchDynamic()
84 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break; in evalSwitchDynamic()
85 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break; in evalSwitchDynamic()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp489 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
491 …PUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
492 …TYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
493 …TYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
494 …TYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
496 …TYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
497 …PE_CONST, TYPE_FLOAT_MAT2X3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
498 …PE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
499 …PE_CONST, TYPE_FLOAT_MAT3X2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
500 …TYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
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DvktShaderRenderSwitchTests.cpp92 static void evalSwitchStatic (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.sw… in evalSwitchStatic() argument
93 static void evalSwitchUniform (ShaderEvalContext& evalCtx) { evalCtx.color.xyz() = evalCtx.coords.s… in evalSwitchUniform() argument
94 static void evalSwitchDynamic (ShaderEvalContext& evalCtx) in evalSwitchDynamic() argument
96 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
98 case 0: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,1,2); break; in evalSwitchDynamic()
99 case 1: evalCtx.color.xyz() = evalCtx.coords.swizzle(3,2,1); break; in evalSwitchDynamic()
100 case 2: evalCtx.color.xyz() = evalCtx.coords.swizzle(1,2,3); break; in evalSwitchDynamic()
101 case 3: evalCtx.color.xyz() = evalCtx.coords.swizzle(2,1,0); break; in evalSwitchDynamic()
102 default: evalCtx.color.xyz() = evalCtx.coords.swizzle(0,0,0); break; in evalSwitchDynamic()
DvktShaderRender.cpp2323 ShaderEvalContext evalCtx (quadGrid); in computeVertexReference() local
2334 evalCtx.reset(sx, sy); in computeVertexReference()
2335 m_evaluator->evaluate(evalCtx); in computeVertexReference()
2336 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()
2337 tcu::Vec4 color = evalCtx.color; in computeVertexReference()
2410 ShaderEvalContext evalCtx (quadGrid); in computeFragmentReference() local
2419 evalCtx.reset(sx, sy); in computeFragmentReference()
2420 m_evaluator->evaluate(evalCtx); in computeFragmentReference()
2422 tcu::Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp336 typename TypeTraits<DataT>::Type getInputValue (const ShaderEvalContext& evalCtx, int inputNdx);
338 …PUTTYPE_CONST, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
339 …TYPE_CONST, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
340 …TYPE_CONST, TYPE_FLOAT_VEC3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
341 …TYPE_CONST, TYPE_FLOAT_VEC4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
342 …TYPE_CONST, TYPE_FLOAT_MAT2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
343 …TYPE_CONST, TYPE_FLOAT_MAT3> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
344 …TYPE_CONST, TYPE_FLOAT_MAT4> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(evalCtx)… in getInputValue() argument
346 …NAMIC, TYPE_FLOAT> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return… in getInputValue() argument
347 …IC, TYPE_FLOAT_VEC2> (const ShaderEvalContext& evalCtx, int inputNdx) { DE_UNREF(inputNdx); return… in getInputValue() argument
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/external/deqp/external/openglcts/modules/common/
DglcShaderSwitchTests.cpp68 static void evalSwitchStatic(ShaderEvalContext& evalCtx) in evalSwitchStatic() argument
70 evalCtx.color.xyz() = evalCtx.coords.swizzle(1, 2, 3); in evalSwitchStatic()
72 static void evalSwitchUniform(ShaderEvalContext& evalCtx) in evalSwitchUniform() argument
74 evalCtx.color.xyz() = evalCtx.coords.swizzle(1, 2, 3); in evalSwitchUniform()
76 static void evalSwitchDynamic(ShaderEvalContext& evalCtx) in evalSwitchDynamic() argument
78 switch (int(deFloatFloor(evalCtx.coords.z() * 1.5f + 2.0f))) in evalSwitchDynamic()
81 evalCtx.color.xyz() = evalCtx.coords.swizzle(0, 1, 2); in evalSwitchDynamic()
84 evalCtx.color.xyz() = evalCtx.coords.swizzle(3, 2, 1); in evalSwitchDynamic()
87 evalCtx.color.xyz() = evalCtx.coords.swizzle(1, 2, 3); in evalSwitchDynamic()
90 evalCtx.color.xyz() = evalCtx.coords.swizzle(2, 1, 0); in evalSwitchDynamic()
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DglcShaderRenderCase.cpp696 ShaderEvalContext evalCtx(quadGrid); in computeVertexReference() local
707 evalCtx.reset(sx, sy); in computeVertexReference()
708 m_evaluator.evaluate(evalCtx); in computeVertexReference()
709 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()
710 Vec4 color = evalCtx.color; in computeVertexReference()
785 ShaderEvalContext evalCtx(quadGrid); in computeFragmentReference() local
794 evalCtx.reset(sx, sy); in computeFragmentReference()
795 m_evaluator.evaluate(evalCtx); in computeFragmentReference()
797 Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp643 ShaderEvalContext evalCtx (quadGrid); in computeVertexReference() local
654 evalCtx.reset(sx, sy); in computeVertexReference()
655 m_evaluator.evaluate(evalCtx); in computeVertexReference()
656 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()
657 Vec4 color = evalCtx.color; in computeVertexReference()
728 ShaderEvalContext evalCtx (quadGrid); in computeFragmentReference() local
737 evalCtx.reset(sx, sy); in computeFragmentReference()
738 m_evaluator.evaluate(evalCtx); in computeFragmentReference()
740 Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
/external/deqp/framework/randomshaders/
DrsgExpression.cpp818 void ConstructorOp::evaluate (ExecutionContext& evalCtx) in evaluate() argument
822 (*i)->evaluate(evalCtx); in evaluate()
961 void AssignOp::evaluate (ExecutionContext& evalCtx) in evaluate() argument
964 m_lvalueExpr->evaluate(evalCtx); in evaluate()
967 m_rvalueExpr->evaluate(evalCtx); in evaluate()
972 …assignMasked(m_lvalueExpr->getLValue(), m_value.getValue(m_valueRange.getType()), evalCtx.getExecu… in evaluate()
1243 void VariableAccess::evaluate (ExecutionContext& evalCtx) in evaluate() argument
1245 m_valueAccess = evalCtx.getValue(m_variable); in evaluate()