/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 52 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… 60 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderAlgorithmCase() argument 61 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderAlgorithmCase() 73 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shad… in createExpressionCase() argument 136 …return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShade… in createExpressionCase()
|
D | es2fShaderIndexingTests.cpp | 145 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… 161 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… in ShaderIndexingCase() argument 162 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase() 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 371 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase() 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 481 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase() 620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 629 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createTmpArrayCase() 806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
|
D | es2fShaderDiscardTests.cpp | 61 … name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 …* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) in ShaderDiscardCase() argument 75 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
|
D | es2fShaderReturnTests.cpp | 83 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… 92 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… in ShaderReturnCase() argument 93 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
|
D | es2fShaderLoopTests.cpp | 212 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … 227 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … in ShaderLoopCase() argument 228 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase() 465 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 480 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createGenericLoopCase() 1232 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1250 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createSpecialLoopCase()
|
D | es2fShaderTextureFunctionTests.cpp | 211 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument 223 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… 246 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument 250 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase() 554 TexEvalFunc evalFunc; member 566 …), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex)); in createCaseGroup()
|
D | es2fShaderOperatorTests.cpp | 341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() argument 343 m_evalFunc = evalFunc; in OperatorShaderEvaluator() 411 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… 421 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… in ShaderOperatorCase() argument 423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase() 1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local 1261 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; in init() 1262 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; in init() 1263 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; in init() 1264 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; in init() [all …]
|
/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 100 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… 111 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… in FragDepthCompareCase() argument 114 , m_evalFunc (evalFunc) in FragDepthCompareCase() 273 …ext& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc); 283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument 286 , m_evalFunc (evalFunc) in FragDepthWriteCase() 450 EvalFragDepthFunc evalFunc; in init() member 580 …thWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc)); in init() 586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
|
D | es3fShaderPrecisionTests.cpp | 182 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 215 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderFloatPrecisionCase() argument 218 , m_evalFunc (evalFunc) in ShaderFloatPrecisionCase() 436 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 467 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderIntPrecisionCase() argument 470 , m_evalFunc (evalFunc) in ShaderIntPrecisionCase() 630 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 661 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderUintPrecisionCase() argument 664 , m_evalFunc (evalFunc) in ShaderUintPrecisionCase() 858 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member [all …]
|
D | es3fShaderIndexingTests.cpp | 139 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… 152 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… in ShaderIndexingCase() argument 153 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase() 333 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 334 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase() 439 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 440 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createUniformArrayCase() 583 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 584 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createTmpArrayCase() 765 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
|
D | es3fShaderSwitchTests.cpp | 51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc); 55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument 56 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderSwitchCase()
|
D | es3fShaderDiscardTests.cpp | 55 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture… 68 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) in ShaderDiscardCase() argument 69 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
|
D | es3fShaderLoopTests.cpp | 209 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… 220 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderLoopCase() argument 221 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase() 437 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 438 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase() 1125 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1126 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
|
D | es3fShaderReturnTests.cpp | 78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase() argument 83 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
|
D | es3fShaderStructTests.cpp | 59 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… 77 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument 78 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase() 118 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument 166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase() 168 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
|
/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 113 const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compareFunc); 127 EvalFragDepthFunc evalFunc, deUint32 compareFunc) in FragDepthCompareCase() argument 131 , m_evalFunc(evalFunc) in FragDepthCompareCase() 272 const char* fragSrc, EvalFragDepthFunc evalFunc); 284 glu::GLSLVersion glslVersion, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument 285 …TestCase(context, name, desc), m_glslVersion(glslVersion), m_fragSrc(fragSrc), m_evalFunc(evalFunc) in FragDepthWriteCase() 445 EvalFragDepthFunc evalFunc; in init() member 552 cases[ndx].fragSrc, cases[ndx].evalFunc)); in init() 560 cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
|
D | glcShaderIndexingTests.cpp | 158 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 172 DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, in ShaderIndexingCase() argument 175 description, isVertexCase, evalFunc) in ShaderIndexingCase() 360 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 361 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase() 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 473 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createUniformArrayCase() 622 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 623 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createTmpArrayCase() 840 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
|
D | glcShaderSwitchTests.cpp | 42 const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc); 47 const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument 49 description, isVertexCase, evalFunc) in ShaderSwitchCase()
|
D | glcShaderLoopTests.cpp | 182 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 194 ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) in ShaderLoopCase() argument 196 description, isVertexCase, evalFunc) in ShaderLoopCase() 418 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 419 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase() 1118 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1119 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
|
D | glcShaderStructTests.cpp | 55 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, 75 bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, in ShaderStructCase() argument 78 description, isVertexCase, evalFunc) in ShaderStructCase() 128 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase() argument 173 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase() 177 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
|
D | glcShaderRenderCase.hpp | 241 ShaderEvaluator(ShaderEvalFunc evalFunc); 259 const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 221 const ShaderEvalFunc evalFunc, 237 const ShaderEvalFunc evalFunc, in ShaderIndexingCase() argument 242 …: ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, new IndexingTestUniformSetu… in ShaderIndexingCase() 380 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 381 …exingCase>(new ShaderIndexingCase(context, caseName, description, true, evalFunc, vertexShaderSour… in createVaryingArrayCase() 496 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 497 …e>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createUniformArrayCase() 651 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 652 …e>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createTmpArrayCase() 838 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
|
D | vktShaderRenderSwitchTests.cpp | 60 ShaderEvalFunc evalFunc, 71 ShaderEvalFunc evalFunc, in ShaderSwitchCase() argument 73 …: ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUnif… in ShaderSwitchCase()
|
D | vktShaderRenderDiscardTests.cpp | 105 const ShaderEvalFunc evalFunc, 122 const ShaderEvalFunc evalFunc, in ShaderDiscardCase() argument 124 …: ShaderRenderCase (testCtx, name, description, false, evalFunc, new SamplerUniformSetup(usesTextu… in ShaderDiscardCase()
|
D | vktShaderRenderReturnTests.cpp | 75 const ShaderEvalFunc evalFunc, 85 const ShaderEvalFunc evalFunc, in ShaderReturnCase() argument 87 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, DE_NULL) in ShaderReturnCase()
|