Searched refs:evalSubscriptMat2 (Results 1 – 4 of 4) sorted by relevance
820 void evalSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coord… in evalSubscriptMat2() function826 if (dataType == TYPE_FLOAT_MAT2) return evalSubscriptMat2; in getMatrixSubscriptEvalFunc()
771 void evalSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coor… in evalSubscriptMat2() function787 case TYPE_FLOAT_MAT2: return evalSubscriptMat2; in getMatrixSubscriptEvalFunc()
847 void evalSubscriptMat2(ShaderEvalContext& c) in evalSubscriptMat2() function894 return evalSubscriptMat2; in getMatrixSubscriptEvalFunc()
844 void evalSubscriptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coor… in evalSubscriptMat2() function860 case TYPE_FLOAT_MAT2: return evalSubscriptMat2; in getMatrixSubscriptEvalFunc()