Searched refs:evalSubscriptMat2x3 (Results 1 – 3 of 3) sorted by relevance
772 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat2x3() function788 case TYPE_FLOAT_MAT2X3: return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()
851 void evalSubscriptMat2x3(ShaderEvalContext& c) in evalSubscriptMat2x3() function896 return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()
845 void evalSubscriptMat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat2x3() function861 case TYPE_FLOAT_MAT2X3: return evalSubscriptMat2x3; in getMatrixSubscriptEvalFunc()