Searched refs:evalSubscriptMat3 (Results 1 – 4 of 4) sorted by relevance
821 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.co… in evalSubscriptMat3() function827 else if (dataType == TYPE_FLOAT_MAT3) return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
776 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function791 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
864 void evalSubscriptMat3(ShaderEvalContext& c) in evalSubscriptMat3() function902 return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()
849 void evalSubscriptMat3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.c… in evalSubscriptMat3() function864 case TYPE_FLOAT_MAT3: return evalSubscriptMat3; in getMatrixSubscriptEvalFunc()