Searched refs:evalSubscriptMat3x4 (Results 1 – 3 of 3) sorted by relevance
777 void evalSubscriptMat3x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coo… in evalSubscriptMat3x4() function792 case TYPE_FLOAT_MAT3X4: return evalSubscriptMat3x4; in getMatrixSubscriptEvalFunc()
868 void evalSubscriptMat3x4(ShaderEvalContext& c) in evalSubscriptMat3x4() function904 return evalSubscriptMat3x4; in getMatrixSubscriptEvalFunc()
850 void evalSubscriptMat3x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coo… in evalSubscriptMat3x4() function865 case TYPE_FLOAT_MAT3X4: return evalSubscriptMat3x4; in getMatrixSubscriptEvalFunc()