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Searched refs:evalSubscriptMat4 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp822 void evalSubscriptMat4 (ShaderEvalContext& c) { c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,0)… in evalSubscriptMat4() function
828 else if (dataType == TYPE_FLOAT_MAT4) return evalSubscriptMat4; in getMatrixSubscriptEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp781 void evalSubscriptMat4 (ShaderEvalContext& c) { c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,… in evalSubscriptMat4() function
795 case TYPE_FLOAT_MAT4: return evalSubscriptMat4; in getMatrixSubscriptEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp883 void evalSubscriptMat4(ShaderEvalContext& c) in evalSubscriptMat4() function
910 return evalSubscriptMat4; in getMatrixSubscriptEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp854 void evalSubscriptMat4 (ShaderEvalContext& c) { c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,… in evalSubscriptMat4() function
868 case TYPE_FLOAT_MAT4: return evalSubscriptMat4; in getMatrixSubscriptEvalFunc()