Searched refs:evalSubscriptMat4x2 (Results 1 – 3 of 3) sorted by relevance
779 void evalSubscriptMat4x2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coo… in evalSubscriptMat4x2() function793 case TYPE_FLOAT_MAT4X2: return evalSubscriptMat4x2; in getMatrixSubscriptEvalFunc()
873 void evalSubscriptMat4x2(ShaderEvalContext& c) in evalSubscriptMat4x2() function906 return evalSubscriptMat4x2; in getMatrixSubscriptEvalFunc()
852 void evalSubscriptMat4x2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coo… in evalSubscriptMat4x2() function866 case TYPE_FLOAT_MAT4X2: return evalSubscriptMat4x2; in getMatrixSubscriptEvalFunc()