Searched refs:evalSubscriptMat4x3 (Results 1 – 3 of 3) sorted by relevance
780 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat4x3() function794 case TYPE_FLOAT_MAT4X3: return evalSubscriptMat4x3; in getMatrixSubscriptEvalFunc()
878 void evalSubscriptMat4x3(ShaderEvalContext& c) in evalSubscriptMat4x3() function908 return evalSubscriptMat4x3; in getMatrixSubscriptEvalFunc()
853 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat4x3() function867 case TYPE_FLOAT_MAT4X3: return evalSubscriptMat4x3; in getMatrixSubscriptEvalFunc()