Home
last modified time | relevance | path

Searched refs:evalSubscriptVec2 (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp634 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2() function
640 if (dataType == TYPE_FLOAT_VEC2) return evalSubscriptVec2; in getVectorSubscriptEvalFunc()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp589 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2() function
595 if (dataType == TYPE_FLOAT_VEC2) return evalSubscriptVec2; in getVectorSubscriptEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp629 void evalSubscriptVec2(ShaderEvalContext& c) in evalSubscriptVec2() function
645 return evalSubscriptVec2; in getVectorSubscriptEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp657 void evalSubscriptVec2 (ShaderEvalContext& c) { c.color.xyz() = Vec3(c.coords.x() + 0.5f*c.coords.y… in evalSubscriptVec2() function
663 if (dataType == TYPE_FLOAT_VEC2) return evalSubscriptVec2; in getVectorSubscriptEvalFunc()